I've been struggling with this for a while but cant seem to find the solution, I've attached a screenshot of my preview screen before I render, which has great shadows from my scenes windows. However, the final output (see attachment) is way different and much more muted and plain. I've not really had this problem before but recently more as i've been getting a bit better on the software. I really like trying to cast shadows but cant figure out how they work? The final render is rendered in Accurate mode with denoiser and 400 passes, are my pass counts too low?
Ill test out using fast render mode and see if theres any difference on the same 400 pass basis.