How is it?
I have got a Oculus Rift S. With some fiddling it does work with eDrawings 2019, in 2020 it is somewhat better though. The VR viewing did work flawless in both versions, the use of the touch controllers required in 2019 mapping in the SteamVR app, in 2020 it worked at once (when I think about it after I configured the mapping in 2019, so maybe it transferred).
Touch controllers could be better implemented, but it is working.
What kind of things are possible in VR in eDrawings. Any of the below possible?
I did not put to much time in it, but the possibilities are rather limited for now. You can walk around in your model in scale 1:1. Also can you pick parts out of the assembly and put aside or look at them in a zoomed out or zoomed in state. And last you can explode all and reassemble alle (on a button press everything 'explodes' and on another press everything jumps back together). That's about it..... Jumping around in the assembly is a bit wonky with the Rift controllers, but it functions….
Have you found a solution to get the rift controller joystick to work probarly? Teleporting is very hard. You musst be 100% in center to get it working.
Or have you found a solution to map teleportation on a button?
Rift S makes a lot more sense for VR hat the old Vive. No one wants to drive to a customer and build up a Vive systems with all its parts. Rift S is way easyier to use.
I have been using a Rift S with eDrawings the last month and found it great. Really easy to use and teleport. The best thing is that you can open a large file (150MB is large for me) in a relatively short space of time (15-20s) and it is really fluid to move around in.
An excellent product that would benefit from a few more features like collision detection, measurement, seeing your hands rather than controllers etc. Well done SolidWorks.
eDrawings 2020 has gotten better with the Rift S, so I don't know which version you used the last?? Further I concur with Philip about opening large files and manoeuvring through them. We are getting there....
I use 2020 EV 3.0.
Do you have to use push the analog stick in order to move?
I have to push the analog stick to the right and then push it.
For teleporting i have to had the analog stick exactly in the middle and push it. This is very hard to get it done right.
Maybe I have it different because i frist tried on this pc my old HTC Vive and then the Rift S.
Move the analog stick forward and then push down to teleport. Set up your safety fence in Oculus and move around naturally, i.e. be on your feet if you have the space. Use teleport when you want to move longer distances that would bring you outside your safety fence. I have the base of the safety fence set to shown.
SolidWorks should cater a bit more for the Oculus Rift in fairness. I haven't used a Vive but it appears alot more clunkier than the Rift to me. The Cosmos has got some pretty bad reviews. SolidWorks Corp can you at least include some instructions for the Rift controllers?
I would like to know if this works with the Oculus Quest. I plan on getting one for the kids for Christmas, but it would be helpul/cool to use it for work a little. I think it would be interesting to walk around a machine I have designed . Does this work with Oculus Quest?
I believe that the Oculus Quest with the Link option would be able to do the same as the Rift S and be able to work stand alone. But I don't have a Quest, so I cannot confirm….
A friend just bought one and I'm heading over to his place on Sunday, I'll see if it possbile to do anything (without Link at this stage).
That's great! I do not see an app on the oculus website so maybe it will have to Link. I have had some really large build lately that would be cool to record walk arounds. Maybe I can get the boss to foot the bill so we can use it for "work".
Anyone got feedback on the Oculus Quest with the link cable?
I just got it working this morning, to a point. Controller settings don't seem to map over, so some functions are not working. Not yet sure if these can be manually remapped in the options.
The ground in VR also doesn't match up with the ground set in the Quest Guardian system.
Did you get the Link cable direct from Oculus?
Grabbed a cheap one on amazon. Oculus software tested the speed at 1.6GBps. Running on an HP Zbook G2 Nvidia K3100M. so GFx aren't the best, but good enough proof of concept.
I did have to force edrawings to the Nvidia chipset over the intel, it was crashing until I did that.
I got a generic cable & it didn't work. Would you mind posting a link to the cable that did work for you? I think the Link cable is 5GBps?
I got a generic cable from Amazon and it works but only for a few seconds. I am not sure if it is a bad connection or the cable... I talked to the guys where I bought the headset and they say the oculus one is the only way to go. It is fiberoptic or something.
So the Solidworks VR does work with the cable on the Oculus Quest. I only had it working for a short time because of the connection with the cable and the headset. I am not sure that it is the cable or a bad connection. I was told today that the only real way for the cable to work is if it is a genuine Oculus cable. (reasons). By using the cable you are basically making it an Oculus Rift and the Solidworks VR can see the headset in the system. It was very cool for the 1 minute I had it working. Story of my life.
Hi, eDrawings Pro VR is officially supported only on HTC vive devices like the Vive Pro. Mixed reality devices work as long as you install Steam VR and also installed windows mixed reality for Steam VR. Vive devices are meant for enterprise applications while oculus is meant more for gaming and hence not supported. Please follow the instructions of your headset manufacturer for recommendations on the cables as well.
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