I am still learning works. My most common problem is how to rotate a part within an assembly and rotate a view for a specific perspective within a sketch.
Let me be very specific.
Rotate a part:
Say you are looking at the end of a cylinder with a mark on it so that you know it's rotation. That Cylinder is sitting on a plate. I now want to rotate the mark on the cylinder in the assembly. If the view in anything but straight on, the right mouse button works (get's it done). The case I want to work is when it is straight on. Assume the parts are on the XZ plane and I want to rotate the cylinder about the Y axis while I am looking down the y axis. What is the easy way to rotate the part say 15 degrees without using a mate?
Rotate a view.
I am looking at a sketch on the XZ plane. The "TOP" view is 180 deg vs. the view I would like to work from. How do I rotate the view 180 deg from the default "TOP" view.
Can I set up a second Cube with all the view rotated 180?
I have found many threads about this. I have not found any answers for how to directly get to the result I want. Like a hotkey for rotate part about Y axis or rotate view about Y Axis 90 or 180.
I am making copies of models done in a Z up system. But Works is Y up. I have to work in a Y up system for the companies standards.
Right click the part, select 'Move with triad'. The angle will be approximate, since you said you didn't want t use mates.
If you Update the standard views with an orientation you want, the cube will respect that. So, if this view is the front:
but it is 180 from what you want, you can use the Shift-Arrow keys to orient it the way you want. Shift-UP, Shift-UP, Shift-RIGHT, Shift-RIGHT. Now it looks like this:
Open the Orientation dialog with the SPACE bar select Update Standard Views. Click on the Front view and now what you see is the Front view.