Please see attached.
What is the best way to orientate holes around a cylinder?
Need holes to intersect with holes on the face.
In the sketch that created the holes on the face, extend the line to the edge of the disk. Create a plane tangent to the outer face, coincident with the end point. Use this plane to sketch for the hole.
If the holes are in any way regularly spaced. (I know not even, but if each division is a multiple of 5 degrees) then you could do a circular pattern and omit the holes you don't want. If not, the only way I would know is to repeat the line/plane/hole for each instance.
You can use the hole wizard to place holes on the outside edge of your cylinder (I see that you already have one).
Then you can pattern them, or add them one by one. If your pattern of side holes matches the pattern of front face holes, you should be able to pattern them together.
Once you add a hole wizard hole to the curved side of a cylinder, you are now playing in the 3D sketch domain. This is a little different than the 2D sketch. Use Surfaces to dimension from and add extra construction lines to align things. You can even add construction planes to constrain things to.
The holes are at different angles, not evenly spaced. I first tried the 3d sketching and the holes would not move to the sketched angles.
That did it.
Glad I could be the one answering a question, instead of asking them.
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