I am using SolidWorks 12. Trying to convert a part (below) into an STL but it keeps crashing the program. Any suggestions would be much appreciated?
I would take a look at your export settings. Try setting the Resolution to "Coarse" and you may want to turn off "Preview before saving file".
Try lower Resolution.
Can you Attach the *.slpdrt file here for testing?
I have tried lowering resolution as well as no preview before saving file and still doesn't work. The full file is 42 MB and will not fit.
Can you save it as STEP?
ZIP it before upload.
Frederick... I remade it for fun in 2014.. it's 53 megs and holds 131820 triangles at lowest res.. the STL export at low res is also ~130K.... it brings SW down to a crawl ("IF" you do not reduce the Resolution to LOW and turn OFF Previews)................... but, I can export it. (attached)
i tried to do the same features in 2019 but solidworks would not let me. i had to make it with a seed body, pattern and combine a few times.
Suppress all the features, ctrl-q, then save-as. If I remember right, save-as will remove cached body data so the file will be much smaller.
Drag the roll up bar to the top of the browser hiding all features.
Save the file with the roll up bar in this rolled up state.
Now attach this file here.
That looks like a good challenge part to reduce file size to minimum while retaining parametric editing functionality.
J. Mather wrote: That looks like a good challenge part to reduce file size to minimum while retaining parametric editing functionality.
J. Mather wrote:
Are you talking about "functional" file size, where you can still work with the part, or how to minimize the size for sending the file?
With this kind of part, I'm not sure the "functional" size can be changed much. With extensive patterned geometry, I'm pretty sure the size is mostly driven by the solid body and tesselation data. I would be surprised if you could change the size more than a couple percent by making the features more efficient. You could definitely make rebuild times vary a lot by your methods (I think LIN SHAODUN had a pretty good post about that a while back).
This geometry is a beast. it will eat your CPU for breakfast.
J. Mather - the rollback trick doesn't seem to work in SW2019
Josh Brady - that suppression trick worked great
attached is a SW 2019 version of my interpretation of this part. STL as well.
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