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Help with glass rendering and realistic settings

Question asked by Uchenna Offor on Aug 19, 2019
Latest reply on Aug 20, 2019 by Ryan Navarro

Hello all,

 

I'm practicing more on Visualize especially with higher pass, transparent models starting with the tablet attached to this post. I output this at 1920 x 1080, 96dpi and 3500 passes but I wasn't impressed with the results because I've used less passes and lower resolution outputs and got FAR better and realistic results.

 

What settings do you recommend I do to make this look more realistic and better as a whole? Not just the output settings but the lighting (looks poor), shading (looks unreal) e.t.c. I'd gladly appreciate it.

 

Note, I only have access to SolidWorks Visualize 2017 so I don't have the denoiser, plus I wouldn't want to use it because in the large rendering thread on this forum, I read that it removes refractions. I don't have the best graphics card but for what it's worth, I have the Intel HD 4000 but it's done a decent job so far.

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