I've been working on a trailer model for a few months now, and everything was going great
until i got to SW 2009 Motion Study.
My assembly is basically a mobile theme ride (trailer) which contains several folding and telescoping mechanical sub-assemblies (about 70 fully defined parts).
My problem specifically is the inconsistency of mate relations after i create and recalculate. It is very frustrating as after (by chance) rendering a successful animation i cannot really change small elements within, as i have to re-mate everything to achieve favorable results.
Now, i have done several successful animations in the past, but on a smaller scale, so there is some experience followed by a set of expectations for a given time frame.
But the current situation is disproving all of the confidence i gained from previous projects.
My workflow is disturbed drastically and everything relating to this animation is becoming more difficult day by day.
In turn i am also starting to have difficulties restraining my self from going nuts over such ill-logical happenings.
In the process, i have even invested in 8gb of ram and a stupidly fast Hard Drive with a x64 setup.
And all i get from my upgrades is a faster rendering time which is 100% worthless when the product is a tangled mess of parts.
By the way i am running an FX1700 video card.
ON a subtle note, i have noticed that a lot of the issues are consistent. For example, when i open the assembly file i know that after clicking the motion study tab i will have to change 4 mates for sure. The weird mate dimension numbers usually change to .704988 every time, when it should be 15.5 .
SO, just wondering if anyone has gone through this pain? and if there are any viable solutions to this craze.
I feel your pain. I have countless hours invested in a relatively simple model and have experienced many problems similar to those you have expressed.
By the way I am still hoping for some forum help for my Motion Analysis problem 'Assembly Blows Up In Motion Analysis', in case anyone is listening.
I am by no means an expert but here are some hints that have helped with at least a few of the problems:
Eliminate redundant constraints - i.e. for fixed constraints use something such as plane-to-plane, plus line-to-plane, plus point-to-plane. I'm a little leary about using point to plane constraints but it seems to work most of the time. It is very easy to (mistakenly) constrain a unique degree of freedom two or three times in a single joint.
Eliminate distance constraints. Add material to one or more of your parts so that you can end up with only coincident or concentric mates. It sounds like that in your case you are only interested in an animation, so you should be able to just add bogus material as needed and then hide it so that it doesn't show up in the animation.
Prior to adding a new motion study: position the model in the viewing area and position any of the parts to the position that you want them to start out in, then select 'rebuild' or (cntrl + B), then I usually save it but I don't know why. Then select a new motion study and run your animation.
If at all possible, simplify, simplify, simplify. I find a huge portion of my really neat model stuff is totally unecessary.
Regards,
John Ashton