I'm trying to figure out how to get a higher quality mesh to show data using the Curvature Display using the ISWColorContour interface.
As you can see, there are some long skinny triangles. Is there a way to refine the mesh such that there's a max triangle edge length?
Is this how simulation data gets mapped onto a surface? Is there a better way to do this such that I can get a more detailed visualization of the data on the surface?