I am trying to creat dimples on teh bottom of a shoe model, I have a couple of approaches but I would like to see if anyone has a good way of doing this by creating geometry and then patterning it.
When I say dimples I mean just like you might see on a golfball.
any and a ll suggestions are appreciated
Thanks,
Mark
Above is a thread for creating a golf ball. I'd also google it, and see if one is up on 3D Content Central.
You might create solid bodies on the bottom of your shoe that you can subtract, using the combine feature.
If you're into surfacing, there's also a deform and indent feature, though I can't give you much advice on them.