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Highly dependent sheet metal design - Multi body solid vs. in-context

Question asked by Michael Caulton on Jun 10, 2019

I have to do some work for a customer and the model I have been given as the base is constructed in a manner I am not used to using. The current model is done as a multi body solid using a lot of solid/extrude modelling that is then converted to sheet metal.


The current model needs major modification to fit some accessories on a custom boat but customer might want the whole boat reviewed/remodeled as the fabrication/assembly fitment is not great on some of the sheetmetal parts.


There are 97 independent sheetmetal bodies in this one SLDPRT. There is the same construction method for the top part of the boat.


My experience is from big companies with strong systems. Previously we would have been one SW part file per realworld part so custom properties can be set for ERP systems so this is very different for me.


I can understand how the construction method works and makes all the interplay/fitment of sheetmetl parts easier to deal with but the model is very clunky and does not feel robust. I could change one dimensions and not easily know which other parts are effected so revision control, etc becomes very difficult.


I think there needs to be a master sketch and set of planes that the core boat geometry is driven off but I have previously tried to avoid in context relations to ensure robustness.


Does anyone have any experience with anything similar or any tips on what would be a good robust approach to dealing with remodeling this from scratch?