I’m looking to have this mesh appearance applied to this cone shaped surface. As you can see the mesh stretches and isn’t completely uniform all the way around and on the seams of the part. I’ve tried playing with this for a while, but I can’t figure it out.
Let me know if you have any ideas. Here are pictures of the real parts.
I tried applying the mesh as a decal, but this didn’t really work for me. I still get a rather “stretched” look.
I tried splitting the face into 4,8, and 16 faces and applying the mesh appearance to each one, but it doesn’t quite look right. I tried rotating the textures, but the continuity still isn’t quite there. Any suggestions?