I've got a weird one.
I am attempting to draft a wheel with spokes. It has a counterweight, so while the spokes can be circular patterned around the entire model, there are fillets that change as the spokes hit the counterweight and the crank web (see the picture as marked.)
Does anyone have a trick for making these fillets based on the ID surfaces and not the spokes? My issue is I want to be able to adjust the number of spokes and several other dimensions for making a casting, and if I start making individual fillet features, making a change such as the number of spokes will add several hours to each configuration.
Thanks. I learned about patterning the surfaces instead of the features from this forum, which I had to do since the draft features applied to the hub, tire, and spokes wasn't working. I figure there's some hope someone on here who knows a heck of a lot more than I do has a trick up their sleeve.