this is the file, im trying to make this surface go around to every side, so i can 3d print it and the mirror wont work
I'm guessing it's a ZTG issue as you are mirroring with merge result
In this case Mirror or Circular Pattern Bodies and then Combine (Add) afterwards
Also you don't need to cut anything away in preparation really..
The overlapping geometry just merges
Sorry for going of on a tangent but I can't help when seeing the above picture to think : "the cake is a lie"
You're not wrong... I had to google it..
OP needs a little rotate face action on those inner faces.
(oddly enough not the first time i've unknowingly given assistance to someone building a portal prop, gotta try this game someday)
While your best bet is the Circular Pattern Rob did above, for future understanding of the Mirror feature, you can use that, but you need to use the bodies to mirror field (rather than features to mirror). And, in this case, deselect merge result, or you will get a zero thickness error. Then use the combine bodies feature after all mirrors are complete.
Assembly them in an assembly then save the assembly as a part.
Combine/join the bodies, save as STL.
Frederick Law wrote: Don't mirror.Assembly them in an assembly then save the assembly as a part.Combine/join the bodies, save as STL.
Frederick Law wrote:
Can you explain what you mean, reasons for this?
He has 1 pc to be repeat on 6 face of the cube.
Instead of mirroring or copying in multi-body part, assemble them.
I'm more used to assembly then multi-body.
6 TO 1, 1/2 DOZEN TO ANOTHER.
Okay, but it is not good advice.
Never said it was good
OP just need something that can 3D print.
Quick an dirty.
It is a cosplay, toy part.
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