Hi,
When I want to fillet two sharp curves, the result is G1. How can I turn curve fillet to G2?
Hi,
When I want to fillet two sharp curves, the result is G1. How can I turn curve fillet to G2?
Recently I tried to model a gear. Firstly, I skteched all the details of the gear as curves. I included the fillets too and then I extruded a solid model from it. Because of the C1 nature of the curve fillet, my final model has G2 continuity issue. How can I fix it?
Alex Write wrote:
Recently I tried to model a gear. Firstly, I skteched all the details of the gear as curves. I included the fillets too and then I extruded a solid model from it. Because of the C1 nature of the curve fillet, my final model has G2 continuity issue. How can I fix it?
Sorry, I thought you was asking about surface modeling. Just wondering, why you need C2 curvature for a gear?
For fillet, there is an option for curvature continuous
can you post your part here
Here is the idea - see below image - I used extra surfaces to fill the corner, not a fillet
I guess you mean C1 and C2
Don't use fillet, it's ruined the surface curvature. use boundary feature to connect surfaces