So I am trying to create this curve on a game called Rocket League. The curve goes from the ramps on the side of the field to the back wall. The ramp seems to curve into and merge with the back wall. Any advice?
I'm not proficient with surfaces but it looks like you could accomplish this with Swept surface and a guide curve? Maybe 2 Surface Sweeps and a boundary surface? Maybe someone else will chime in. I'm curious how other users would tackle this
See Intersection Curve.
I don't see how to use this, can you be a little more specific? I am a student trying to build this for a project and so I'm fairly new to solidworks.
Sorry about that. I called it the wrong thing. It's projected curve. Basically you can take 2 sketches and project them to make a 3D curve.
That's awesome ... I had no idea that existed, thanks!
So how could this idea be implemented? Sorry I'm just not great at figuring out how to use it. I'm trying to make the corner of the map.
Thanks so much! I will definitely take a look at this and figure out how to implement it into my project!
Unless you attach your part file, it is impossible to show how to implement it in your project.
I will attach my part file, unfortunately the school uses the 2016 version of solidworks so I was unable to open and view the part that was created.
Hello Tyler,.. btw,.. this is how I see the flow... (image)
Has your instructor approved this project?
Can you ask your instructor to join this discussion?
He did approve the project, but he doesn't know how to make this at all. He says sometimes the students end up learning more about the program than him because he has to teach multiple classes in the same class period. (he has to teach a CAD class and solidworks at the same time so most his focus is on the CAD students) That's why I came to the forums in search of some help.
1) taking pictures of the Rocket League (top, front and side)
2) Measure the size (top,Front,Side)
3) Create envelope in a 2D sketch based on the size from step 2
4) import picture and adjust it to fit the envelope
5) Use spline to scan the curve from the imported picture
6) Build surface model from the sketches
This is helpful here. thanks. I'm trying to make this now so I can learn more about surfacing. If I can get something remotely close to resembling this picture, maybe ill share it?
If you could share it that would be great, I am having a hard time creating the lines needed. If you do it, is there a way you could export it for solidworks 2016?
I won't make any promises. I have 2018, and no I can't save in 2016. I can post pictures of my process though. Keep trying on your own and post any updates, someone here will help you.
Tyler S. wrote.. (he has to teach a CAD class and solidworks at the same time so most his focus is on the CAD students) ...
Uhmmm, SolidWorks is CAD!
I would not approve a project like this except for maybe my most advanced students (those who have successfully passed the Certified SolidWorks Professional exam).
I recommend you pick a more appropriate project. In my opinion your instructor made a mistake approving this project.
I meant the beginning students (CAD Mechanical Design 1) use Autocad and the advanced students (CAD Mechanical Design 2) use Solidworks. I pretty much just wanted to get it pretty close and then I'm sure I'd get full credit for the project(we have 4 projects per term and this is a semester class). He isn't very involved with the advanced students because administrators at the school made him teach both beginning students and advanced students in the same class (due to small class sizes). Basically we design the project on graph paper with dimensions and bring it to him to pass it off (this was hard to draw so I did my best and showed him the pictures).
tldr: trying to create a simpler version of this while getting as close as I can
Hello Maha,.. (since this is a 2019).. can you please do a screen shot showing the Loft sketches used (shown in wireframe, not shaded)
..you guys can do it.. (some more visual clues)..
Thanks for showing this! I was able to tinker with this for a bit yesterday and I actually did something close to this. Will work on it again and make some more tweaks. Might get a chance to finish it!
well...idk... i tried. will continue to tinker on it. i got an extra waviness I need to fix.
Close, but I've played the game and the back wall is completely planar/vertical with the exception of the lower radius that meets the floor.
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