Has anyone ever drawn a live edge profile and successfully sent to CAM for 5 Axis CNC?
New to Solid Works so any suggestions would be welcome.
Wood Live Edge is a random curve.
So whatever you do cannot be wrong.
I'm sure it has been done. But to what extent of detail is dependent on the end users requirements. Especially since every real world example is unique. You could spend years detailing something like that. why not use a 3D scan?
What kind of equipment would I need to do a 3D Scan? Cost would be a factor as we would only scan one item to replicate.
I'm playing around with stacking a curved pattern stepping it in a 1/10th every 1/10th up and staggering it left and right.
Depends on the size and quality you are after. Not sure a one-off would justify a new scanner purchase. But I believe there are companies out there that will do it for you and provide a CAD model. Could try sending an edge segment to scan and then play around with patterning/mimicking it. (depending on the complexity of your desired material)
The texturing feature added in 2019 (as Steve mentioned) may have something similar that can be applied over the top of your contour sketch approach. Hell, they might even have options to incorporate user-defined textures from mesh data, though I doubt it is that robust.
Interested to see what you come up with!
Thanks, lots of good ideas!
I will post any results.
I'm definitely no woodworker, but won't a false live edge not look right with the wood grain? In a real live edge, the woodgrain all follows naturally. If you CNC a live edge into a regular board, you'll be disregarding the grain... even if you get the shape good will it look weird?
You are correct, the grain won't follow the grain, and to a trained eye it won't pass, but to the general consumer that just likes the organic look of a natural edge, they won't be able to tell the difference.
From a manufacturing standpoint, it's very labor intensive and very inconsistent using a real live edge, so if we can make it easier and more consistent, that's money in our pocket.
This is a jpeg that SW2019 uses to create a texture that can then be printed. I'd look into this...
Just as a live edge is made by leaving a native bark surface you might use the texture technique that Steve Calvert just referenced to make a log and then cut it to leave a raw/live edge. You could even make the log an imperfect cylinder by using a loft to give you some varying cross sections.
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