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Better way to model an eye patch?

Question asked by Paul Murdock on Feb 1, 2019
Latest reply on Feb 4, 2019 by Joel Gilbert

Hi y'all,


trying to make an eye patch using surfacing.. I've tried lofting and boundary surfaces, and so far seem to have found boundary surface to work a little bit better, but thicken has given me a lot of problems and I've had to trim out some of the surfaces that didn't "tangencize" so well.. see attached part file..


Also thicken didn't leave a flat edge on outer rim.. I suppose I can trim with a plan to get it flat? Seems like a lot of extra steps, but I've not done much surfacing, so maybe that's the nature of the beast.


Is there a better way to do this?