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Ignore hidden objects when Exporting .FBX?

Question asked by Matthew Bradford on Jan 10, 2019

When I open up my models in Unity after exporting as .FBX, lots of models that were hidden in both Solidworks and Visualize are now shown.

Is there an option to get around that upon import/export?


Alternatively, is there an easy way to pick all hidden parts so that I can disable them in Visualize 2017?

These are very big SW assemblies, so I don't know where to begin to look for hidden objects.