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Mirroring bodies with appearances don't retain correct appearance application

Question asked by Anton Ivanov on Jan 4, 2019
Latest reply on Jan 4, 2019 by Paul Salvador

Hi,

 

after mirroring bodies with applied appearances the the new bodies (the mirrored ones) have the appearance all messed up. For example, I set the appearance at a body level but after mirroring the cloned bodies have the appearance as a face appearance instead; and it is not consistent either. "Propagate visual properties" has no effect.

It's kind of a pain having to fix that up all the time for rendering in Keyshot.

I appreciate any suggestion in fixing the problem.

 

Thank you,

Anton

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