I am familiar with the basics of making a bare bones model, never expected to find out that there is a long, winding, expensive road after that. Since my 3D skills are rudimentary (for now), I hire designers in Freelancer. Just received a new computer with sufficient horsepower to handle SW and similar applications. Let's use 3ds Max as a point of comparison with SW. In the former, the models can be made nicer by using a 3rd. party plugin, one of the most used is V-Ray. From my point of view that was bad news since I don't have that plugin. Got an evaluation version and intend to purchase the Student Edition.
The issue is that the original author can make the model to look very well, but the end user should have that plugin as well.
What is the situation with SW? Naively, I expected to see SW in this list:
Instead, I found the following information in this website:
"You can use RealView and Ambient Occlusion to add realism to your models without rendering. You can use PhotoView 360 within SolidWorks or Visualize, a standalone suite of tools, to produce photo-realistic renderings of your models."
That's all I know so far.
Let's say that a designer, one of my "rented guns" uses one of those tools to add a nice appearance. Will it be transportable? Will her/his value added travel inside the *.sldasm and *.sldprt files? Perhaps accompanying files with other extensions will have to be added to the package sent to me?
Will the end user have to purchase, say Visualize, in order to see the model as God intended?
-Ramon F Herrera