I'm trying to make a very complex part, with a lot of design challenges that I'm first getting to know a little one by one. One of these challenges is to have embossed strips on a free-form cylinder-like shape. I tried to do it with the embossed wrap function on a spline surface which gets me very strange results:
I've played around with the wrap function for a while and did get a result that looks almost right, but it seems like a lucky shot because altering anything about this part (like height, outlining, number of contours) gets me the same result as above. The lucky shot:
There's a couple of other ways I can think of to do this, like including the strips in the sweep function or starting with a straight cylinder and flexing after or making multiple bodies and later combine/intersect them, but the wrap function has my preference because of the order I can built my complete model. There's still a lot of other features that I will eventually have to include in the model.
So my question now is: does anybody know how to make sure the wrap sketch actually wraps around the center line of the cylinder-like shape? Now it seems like it wants to wrap around the origin point or something.
Sjoerd van de Velde