When creating explode steps I typically use the assembly triad, but for skewed angles I use "rotate about each component origin". This worked fine for years
Now when I use the component origin and drag along the X axis (for ex.), the part jumps the same distance but in the Z direction of the assembly origin which is what is in the settings of the step and using the component origin doesn't override it.
The X axis is pointing down & that's what I used to drag the part upward.
This is what happens. The part jumps in the Z direction (left) after I drag it up in the X direction & let go of the mouse button.
I then start over, delete the settings default & select my own surface to use as direction. Very time consuming when it should be easy peasy, right?!
I've seen similar questions on the forum, but with no definitive answers