3 Replies Latest reply on Nov 7, 2018 1:54 PM by Heiko Sohnholz

    Nvidia MDL Material

    Peter Hildebrandt

      When assigning this material, i see the color channel only.No texture or the possibility to change the texture mapping.

      Save as svap changes nothing.It is still shown as mdl-material.

      Is it possible to mix different MDL Materials inside the Nvidia application and export this as a new material?

        • Re: Nvidia MDL Material
          Heiko Sohnholz

          Hello,

          i have the same "mixed" experience with the MDL materials. Ahead of the texture issue and the missing controls there are some more issues, reported to SWX. Render failures, animation failures and so on. At this time i would recommend NOT to use the MDL files...

          Cheers, Heiko

          • Re: Nvidia MDL Material
            Ron Bates

            For 2019, MDL imported appearances are indeed real-only.  You get what you get.  We are expanding on full editability for future releases.

             

            Meanwhile, you should remember that texture mapping, is a property of the part the appearance is on.  So in this case, the texture doesn't display on the Camaro car body, b/c it's texture mapping properties are set to UV and there are no UV's.  If you put ANY APPEARANCE at all with a diffuse texture, on the camaro body, you won't see it unless you modify the texture mapping properties on the body.

             

            There does seem to be a small bug here in that we don't display the underlying part texture properties in the "Texture Mapping" tab when the appearance is selected.  But again, these are really just a duplicate of the part properties...so if you switch to Part selection mode, and click the body, now you can switch it from UV, to something like Box.  And then scale accordingly and you'll see the texture.

             

            • Re: Nvidia MDL Material
              Heiko Sohnholz

              Very helpful Ron Bates - thank you!

              Some MDL's from NVidias vMaterials lead to a error message. E.g. some of the gem appearances. Any hints or suggestions? Others work fine...