Im new to Composer and tries to get a nice render on a galvanised beam and "flooring-net" . I do need some help to understand render and Lightning. Can anyone help me?
This is a very complex topic. First you need textures for the surfaces you want to imitate. If these are not saved on your computer (open Workshop "Textures") you can find appropriate textures in the WWW. Please make sure that these are for free use. Textures can be imported in the "Properties" window (Textures > Show > Acitvate). After importing a texture you can change some settings also in the "Properties" window. Further changes can be made in the Workshop "Textures". There a four buttons that can be used e.g. for moving and rotating the texture. Another helpful seeting you can find under the menu bar "Render". Change the render mode and the illumination mode to what may be the best result for you.
You see, there are many settings that can be done. You must find the setting that will be fine for you. For this the best way is trial and error.
Please note: I use a German version of Composer. Hence some of the descriptions above maybe slightly different (translations found on Leo.org).
Hope this helps a little.
if you have SOLIDWORKS installed, you are able to use it's textures also in Composer. Have a look at your installation directory:
C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\metal\galvanized
In Composer "Render" means shading. With this said, you will NOT be able to create photo-realistic images in Composer. But with activating the texture and maybe the environment type "Metal" or "Metal brushed" you will get something like this:
I have used the Light Mode "Heavy Metal" and the "Per-Pixel" shading mode.
Retrieving data ...