Can a solid modeling technique create all the objects which surface modeling software does? (All the complex details to be made using solid tools without any surfacing tool)
Sure - with lofting and sweeps and creative thinking
John Stoltzfus wrote: Sure - with lofting and sweeps and creative thinking
John Stoltzfus wrote:
...and a certain skill level.
Are you afraid of surfaces?
I think some better approaches are Hybrid Modeling. Matt Lombard did some great work years ago and taught some classes at SWW on this very subject (I think, it's been several years).
Hybrid Modeling-Where Solids Meet Surfaces - Digital Engineering
Wow, Steve, that'g going back a ways. Good article. I haven't read much from Matt Lombard since he jumped over to SolidEdge.
Alex, is there something in particular that you're trying to model, or are you just wondering about SolidWork's capabilities?
LOL, look up 2 posts from yours :-)
I have seen a duck modeled in SolidWorks,
So as many planes that you want to create, lofts, ect you can make just about anything that you want.
Some of the surfacing techniques do make a lot of the modeling easier but there is that learning curve that you must deal with.
I know enough about surfacing to be dangerous. I can repair some models and make some strange looking stuff, but that is going back years in thought to a usergroup meeting I attended where there was a surfacing master that was showing off some of the things about it.
Generally complex things are easier in surfaces, but you can do a lot with solids. There are certain limitations. Is there something in particular you are trying to do, and some reason you have for avoiding surfaces?
Hi, for example can a high detailed computer mouse be modeled just using solid tools?
Yes, it's possible to create a mouse that way. It's better and more efficient to use surfacing.
It's not how I would do it. You might be able to, but it would require a lot of extra steps, and would probably take a lot longer to rebuild than the surface model. "Severely inefficient" would be how I would call it.
How complex are you thinking of? I agree with the others.
Yeah, saw that just after I posted, hahaha!
As long as you think in terms of ”surface”
and “solid” and not geometry and topology, you are limited.
The trick is not to let your ambitions get confused with your capabilities! I think having the right skills like Glenn mentioned is the only thing that could limit you! And I'm not implying that you don't have them by the way.
Alex Write wrote: Hi,Can a solid modeling technique create all the objects which surface modeling software does? (All the complex details to be made using solid tools without any surfacing tool)
Alex Write wrote:
To a certain extent, what you are asking is...
"Can I still walk/run if I cut my legs off just below my knees?"
Well...yes...you can. But...why would you do that?
There may be some people out there with magical powers that can use solid features and create models that would normally require a surfacing approach, but practically I don't think it's possible. One of the key things that surfacing allows you to do is to have uninterrupted edge flow. If you want to achieve this you typically build the model edge by edge surface by surface.
Based on my experience using automated solid features, you eventually model yourself into a corner that you can't resolve with solid features. Check out the screenshot of this bicycle frame that was build with surfacing features. All the surfaces have curvature in multiple directions and the edge flow of he character line travels all the way through the frame uninterrupted. I can build this with surfacing techniques, but wouldn't know where to start using only solid features.
I used to do carbon bike frames, The 'only' way was using surfacing.
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