Don't think so.
It usually works but sometime SWX decide to 'focus' somewhere else.
I usually 'Zoom to fit' to get it to re-focus. It'll work for a while. It'll then drift off after a few move of the 3D mouse.
Michael Baycura wrote:
I have a lot of trouble getting solidworks to accept my selection as a spin center in the general 3D view so i can rotate around what i'm looking at instead of the origin (or whatever the default is). I'll hover over what i want to spin around, wait for it to highlight, click the middle button of the mouse, but most of the time it won't turn purple and use my selection as the spin center. I have to mess with it zoom in and out and waste so much time waiting for the auto-assume to rotate around a point, edge, or face instead of the whole body.
This seems to be a problem particularly for parts that are of very long in one dimension compared to it's other dimensions or maybe the annoyance is just more noticeable because when you try to rotate around the end of a long part but it keeps rotating around the origin instead, very small rotations moves the desired end feature completely out of view.
Is there a way to force solidworks to take a selection or use the center of the view as a spin center by way of a shortcut key or setting change?
See this blog post, specifically Rotate View and Rotate View About Entity to help understand how these functions work:
I hope this helps,
Click on edge,point or surface that you want to orbit about. Then MMB to orbit etc
You have to tell the software what you want to orbit/rotate move about - it's not that smart !!
I would have thought that SW would have designed this so orbit is by default about centre of screen and maybe supplied some other selectable options.
If you are using a 3D mouse all bets are off.
The software is a POS, has never been fixed to address the whole idea of orbiting about the centre of the screen and randomly sets orbit in outer space somewhere and you have to zoom to fit to get regular movement about centre again.