Is this hardware limitation or can it be fixed?
Shadows are cast if I put a light (all directional) from within some vessel. In that case shadows are cast everywhere.
Is there a solution for this? Turning off environment shadows helps a bit, but I don't think this is a solution.
This is a bit logical if the light was actually visible, so everything else would get darker, but if it's not visible it's illogical to have all the shadows.