The process of setting the "look at" point of a camera in Visualize seems incredibly obnoxious. Click on a spot, and hope the camera points in the right direction. Is there any way to set the exact coordinates of a camera's look at point? Or, better yet, create a camera without a look at point that points in a given direction, rather than at a given point?
You can set the camera to "AIM" directly at another object (based on that objects position transform).
You can use an existing part...but you may find it handier to create a new object like a simple sphere, set to Faded so it won't render, and set your camera to Follow/AIM at that sphere. Now you can re-position said sphere and the camera will always look at it...the target/look-at point being the position of the sphere.