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I'll try my best to explain how SOLIDWORKS functions and how you can more easily accomplish your goals. However it's sometimes quite difficult to explain geometric 3D spacial orientation concepts in text. :-)
- If you are able to see the entire 3D model in SOLIDWORKS, the default point of rotation is (roughly) center mass.
- If you are zoomed in on a model, when depressing the right mouse button, the point of rotation will be the geometry your cursor was hovering over or closest to (SOLIDWORKS even places a pink + in the location), if your cursor was not over geometry, then:
- When inserting a new component, a float control appears allowing you to (by default) rotate the model 90 deg in X, Y or Z space.
- In addition to clicking on the "Move Component" command in the ribbon, hovering over your cursor over a component and holding down your right mouse button will allow the rotation of the component in all the degrees of freedom currently allowed based on constraints.
Hope that helps!