AnsweredAssumed Answered

Universal Texture Scaling?

Question asked by James McKie on Jul 19, 2018
Latest reply on Feb 22, 2019 by Matthew Bradford

Hi, I've been using Visualize for a while now, as my models get more complex, with more parts that need to be textured I'm running into problems setting the scale of the textures.

 

The main issue, I was wondering if there's a way to set a global texture scale. So every part in a model that has the same texture applied will have the same scale.

 

At the moment, when I apply a texture and it maps itself, it seems to be based on part size - smaller parts will have a smaller map, larger parts will have larger maps. Meaning I have to go through every part and set the scale. Awkward, if I'm applying a paint or wood textures to nearly 80 bodies

 

Thanks

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