I am new to visualize and am working in pro. It won't load my sldasm file. While loading from external assets it crashes every time. its a huge file and i am not sure if that matters it is 44 mb. do i need to try a different file type? I did try a step file and after 30 min or so it still hadn't loaded and i think it froze up the system. i get this error:
An error has occurred.
Error occurred at 09:36:45 on Friday, 06 July 2018. Build version is 26.3.0.63.
System.IO.IOException = "Stream was too long."
Stack Trace:
at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at Bunkspeed.Common.Graphics.Geometry.MeshIO.WriteMeshChunkData(IMesh mesh, BinaryWriter meshChunkWriter)
at Bunkspeed.Common.Graphics.Geometry.MeshIO.WriteMesh(IMesh mesh, Stream stream)
at Bunkspeed.Common.Graphics.Geometry.MeshIO.WriteMesh(IMesh mesh, String filename)
at Bunkspeed.Common.DataModel.Asset.PackageAssetStore.UpdateValue(IAssetHandle assetHandle, Object value)
at Bunkspeed.UDrive.Manipulate.Operations.PartMerger.MergeParts(IEnumerable`1 partsToMerge, String newName, Boolean autoFindParent, IProgressState progressState)
at Bunkspeed.UDrive.Manipulate.Operations.PartMerger.MergeAllPartsByMaterial(IModelInstanceDataModel model, IProgressState progressState)
at Bunkspeed.Common.Import.Manage.DataModelImporter.FinishStuffOnMainThread(DataModelImporterResults results)
at Bunkspeed.Common.Import.Manage.DataModelImporter.<Import>b__44_1()
System.Reflection.TargetInvocationException = "Exception has been thrown by the target of an invocation."
Stack Trace:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Direct3D Device Feature Level: Level_11_0
Microsoft Windows Server 2016 Standard Service Pack -1 - Pass
8 x Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz - Pass
32720 MB RAM available - Pass
8192 MB NVIDIA GeForce GTX 1080 - Pass
24.21.13.9764 GraphicsCard drivers - Pass
1 CUDA devices
41831 MB disk space free - Pass
6544 MB ram used by application
NeurayDeviceMode is Hybrid
Thanks in advance!