2 Replies Latest reply on Jul 6, 2018 12:25 PM by Andrew Fletcher

    Visualize won't open sldasm

    Andrew Fletcher

      I am new to visualize and am working in pro. It won't load my sldasm file. While loading from external assets it crashes every time. its a huge file and i am not sure if that matters it is 44 mb. do i need to try a different file type? I did try a step file and after 30 min or so it still hadn't loaded and i think it froze up the system.  i get this error:

       

      An error has occurred.

       

       

      Error occurred at 09:36:45 on Friday, 06 July 2018.  Build version is 26.3.0.63.

       

       

      System.IO.IOException = "Stream was too long."

       

       

      Stack Trace:

         at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)

         at Bunkspeed.Common.Graphics.Geometry.MeshIO.WriteMeshChunkData(IMesh mesh, BinaryWriter meshChunkWriter)

         at Bunkspeed.Common.Graphics.Geometry.MeshIO.WriteMesh(IMesh mesh, Stream stream)

         at Bunkspeed.Common.Graphics.Geometry.MeshIO.WriteMesh(IMesh mesh, String filename)

         at Bunkspeed.Common.DataModel.Asset.PackageAssetStore.UpdateValue(IAssetHandle assetHandle, Object value)

         at Bunkspeed.UDrive.Manipulate.Operations.PartMerger.MergeParts(IEnumerable`1 partsToMerge, String newName, Boolean autoFindParent, IProgressState progressState)

         at Bunkspeed.UDrive.Manipulate.Operations.PartMerger.MergeAllPartsByMaterial(IModelInstanceDataModel model, IProgressState progressState)

         at Bunkspeed.Common.Import.Manage.DataModelImporter.FinishStuffOnMainThread(DataModelImporterResults results)

         at Bunkspeed.Common.Import.Manage.DataModelImporter.<Import>b__44_1()

       

       

      System.Reflection.TargetInvocationException = "Exception has been thrown by the target of an invocation."

       

       

      Stack Trace:

         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)

         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)

         at System.Delegate.DynamicInvokeImpl(Object[] args)

         at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

         at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

       

       

      Direct3D Device Feature Level: Level_11_0

      Microsoft Windows Server 2016 Standard Service Pack -1 - Pass

      8 x Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz - Pass

      32720 MB RAM available - Pass

      8192 MB NVIDIA GeForce GTX 1080 - Pass

      24.21.13.9764 GraphicsCard drivers - Pass

      1 CUDA devices

      41831 MB disk space free - Pass

      6544 MB ram used by application

       

       

      NeurayDeviceMode is Hybrid

       

      Thanks in advance!