Sometimes whe we move components around, the route sketch goes wild (below).
What method do you normally use to fix it?
Any quick tips?
Sometimes whe we move components around, the route sketch goes wild (below).
What method do you normally use to fix it?
Any quick tips?
That's the smartest thing to do in order to prevent thing from going bad.
But what about when the sh#& already happened?
Madson Germano wrote:
That's the smartest thing to do in order to prevent thing from going bad.
But what about when the sh#& already happened?
Madson,
Take a deep breath, get a cup of herbal tea, wash your hands with plenty of cold water. Take another deep breath.
If possible and so inclined, let rip a barrage of expletives that would make a sailor blush.
Activate the View Sketch Relations
... and dive in.
Try to avoid deleting stuff unless it's clearly the best and shortest course of action to get to a valid solution.
Also, in the words of J. Mather, "Fully define your sketches." Even your 3D ones. Yes, I know, this sometimes happens with fully defined sketches as well, but it definitely lessens it.
For what it's worth, I've had the most consistent results with routes when I trace the route sketch over an assembly level fully defined 3D sketch of where I want the pipe to go. I can't count the number of times I've tried to define a route sketch by itself only to have it error for no apparent reason, then define an identical 3D sketch with the exact same mates and have it work flawlessly.
I'm also not a fan of the way SW behaves when editing/creating a route, the way everything goes all transparent with confusing lines and c-points for days, so the less time I have to spend looking at that confusing mess the better. SW doesn't do that in a regular 3D sketch, so I find it much easier to plan out my pipe runs that way than actually in routing.
I realize that doesn't help your current busted pipe route scenario, but it might help prevent future ones.
Like Peter I find that showing sketch relations will help you find where the problems are. At least it will help with figuring out why you can't move the sketch points to a place that allows the sketch to function correctly.
I will agree that fully defined sketches will help with the repair but when your hoses follow the normal 43 plains about as much as a bowl of spaghetti that is kind of difficult. Most of my co-workers have the tendency to get the lines where they want them and then fix them, which works, kind of. but that guarantees the need to rebuild the model if things move. I am still struggling to find a way to make a robust hosing system without about 400 datum plains.
Madson,
Mates, mates and more mates.
As in making sure that the route in on a plane or mated to a plane parallell to it.
Having mates/dimensions that govern that something is under an angle and what the angle is and how far one change of direction is from another.
In short, having the route sketch as fully definded as possible.
Which then means that if something has to be moved that you'll run into a whole other set of problems.