Does surface modeling require Artistic Skills? Problem is if surface is a curved one it requires to manipulate the spline to get that surface shape.
No, but it doesn't hurt...
You'll need a good understanding of splines and how to manipulate them.
I mean there should be a proper coordination between what you see/imagine and mouse movement.
Not really unless you want to model art work like John Stoltzfus
Ditto, not really. Form and function is less subjective than art. An eye for aesthetics helps, but in my experience there's usually a napkin sketch or ergonomic requirement that dictates the general design. At that point it's just a matter of modeling technique, not artistic skill.
I also do industrial design for the company - here is one of my work
Like architecture design - The cover needs the look as well functions, not a free art design
So why Sketch Picture is use to get profile?
it's "reversed engineering", not a new design
Like I mentioned, sometimes a design is started with a "napkin sketch" which is scanned in and used for reference.
Agreed ! it's the way you can adap/fit your design with existing profile
Hello Maha,.. it's a standard process/step,.. you're moving from one medium to another or transferring/referencing the intent.
Maha Nadarasa wrote: So why Sketch Picture is use to get profile?
Maha Nadarasa wrote:
Because the Sketch Picture is the Poor's Man 3D Scanner.
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