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Multibody parts, split and combine

Question asked by Sjoerd van De Velde on Mar 28, 2018
Latest reply on Apr 3, 2018 by Dwight Livingston

Dear all,


I am designing a part with lots of curved walls to be 3D printed for some experiments. The part consists of about 7 bodies. I place them so they intersect, then I split them, I delete some unwanted protrusions, and then I combine again. I do this body for body. Obviously the part becomes increasingly complex, but up to the first 5 instances everything actually works really smooth. But on instance 6 it seems to freeze (mainly with the split and combine functions). It does solve itself if I leave the computer on overnight, but I would like to be able to work a little faster. Any tips?


I heard from a buddy in a different field that working in an assembly (large assembly if possible) could help with the performance. I haven't tried it yet, but I'm not even sure if all the functions I need are available in assemblies.