Does anybody have any real world project where you've used this feature? I know what it does, but it seems like the result is always so complex that I go for a series of other slightly simpler features, like cut with surface, trim, replace face, or some boolean function, depending on what I start with. Also, do you intentionally model so you can use Intersect, or do you just find it's the best way to proceed when you're in a certain situation?
I just know that the visual interface for Mutual Trim can sometimes be mind-bendingly complicated, and with all the additional scenarios Intersect supports, it has the potential to be even more complex. ( I guess by all that I mean that the result can be tough to visualize). I'm kind of curious what sort of need drove them to develop this one.