does anybody know if SW has it's own memory for textures? because i'm rendering bitmaps with openGl which I'm mapping then to SW with swModelDocExt.CreateTexture and face.SetTexture. I dont think that there is anything wrong.
But when I'm render a new image to the same Bitmap directory/name and put it into SW it shows the same texture as before. When SW is completly closed and restarted it does the mapping correctly again one time. So I'm guessing there is some inside virtual memory where SW remembers the directory name.