Component2 exposes the Transform2 property
A transform contains position and rotation information. It is presented in matrix form
You can pull the position and rotation information out of a MathTransform. Rotational information is available as a rotation matrix and has to be processed into whatever representation you desire (euler angles, quaternions, etc.).
I have create a blog article with detailed explanation of the component transformations: Code Stack: Component Transformation In The Assembly
This will show how to get rotation and translation components of the transformation.
Thank you very much for the support and the program code.
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