Hi All,
not sure if this is only on my system - hoping that maybe others could test this.
the issue i am having, in a nut shell, if i activate motion blur in the camera the GPU render performance drops big time
please see blow screenshots and dropbox link to a zip of the svpf file.
motion blur at the camera is currently deactivated.
would apreciate if members of the forum could test this
br
Helge
Dropbox link to svpj file (too big to attach in the post) 30MB
https://www.dropbox.com/s/mku90lqlnxi4otw/test.zip?dl=0
Hi Helge - from what I remember, the majority of the "work" involved in rendering a scene with motion blur is in the translation of the geometry (jittering), not in the rendering itself. Therefore it is not a GPU intensive task. The result is that the GPU has to do relatively little work when rendering a scene with motion blur compared to a scene where no motion blur is involved. This is also why rendering with motion blur takes longer.
I hope this helps de-mystify the scenario.