Looking for some opinions on modeling corners with setback type features for an apple-esque product. The product will have a polished surface so I want to get the corners "right". Think Macbook charger corners. I'm trying to break away from the traditional fillet 1 + fillet 2 = done and looking at curvature etc. which is new for me. Anyone have suggestions on methods to try. Curvature Continuous etc.
I've attached a model with a few options as described below.
- Red body (Continuous Curvature Fillets)
2. Flat Trim and fill
- Blue body (Circular Fillets)
3. Flat Trim and fill
Any thoughts on what will look and feel the best? One of these options or something different? I've included 2 other bodies in there green and yellow if anyone has any suggestions and can show by example :-). Model is 2017 but I can open 2018. Thanks guys!
Message was edited by: Jason Corl fixed numbering and added pic.