I'm attempting to create lofted holes through undulating surface; that is a larger hole from curved surface to smaller hole thru flat. I'm lost on the learning curve and could use some direction. Any assist much appreciated.
One approach would be to make one of the "holes" as a separate body - just a simple lofted extrude, but don't "merge" it with the other body.
Then, you could do a sketch driven pattern to place the remaining bodies, and finish everything with a Combine (subtracting the "holes" from the other body)
btw - Is that braille lettering? It is REALLY a neat idea!
EDIT: Attached an extremely quick & dirty sample
Todd- thank you. I can't open your sample (I use 2014) but will work at using your suggestion. Yes, braille:)
..hey Todd,.. that file (name swx2017) is actually from 2018.
btw... why we can't save backwards still is a lame excuse imho..
..we need to have our toast and eat it in other versions! (rhino3d example save as v6, v5, v4, v3, v2)
A little off my game on the second Monday of my week . . . I actually caught myself using 2014 as a date somewhere else.
(Here I was, trying to be helpful, and I end up causing confusion.)
Sorry, I have to put the request back on the table....i'm short on experience and can use a walk thru if possible. Thanks.
Hrs later and a growing bald spot I FINALLY GOT IT! I sure appreciate the assist Todd. Thank you!
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