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Get face normal relative to assembly coordinate system

Question asked by Swme Eng on Dec 14, 2017
Latest reply on Dec 14, 2017 by Swme Eng

Is there a way to get the normal vector of a face relative to the global coordinate system of an assembly? I am looping through components, getting the bodies, then faces from the top level of an assembly, but when I use the Surface.PlaneParams, or Face.Normal, it is relative to that component's coordinate system, not the assembly coordinate system.