when we inserting part into part, do we have UCS option like in UG (NX)??
I am not familiar with UG. What is UCS?
universal coordinate system.
Could you add some pictures or videos to explain as how it is there in NX.
You might try the Move Body command.
You can use coordinates or part faces (constraints).
Things that aren't the same...........are different. UG != SW
So, No, we have nothing called Universal Coordinate System.
What are you specifically trying to do? Tell us and we will tell you how it is normally? done with Solidworks.
Dan Pihlaja wrote:So, No, we have nothing called Universal Coordinate System...
Dan Pihlaja wrote:
So, No, we have nothing called Universal Coordinate System...
I have always thought the "Universal Coordinate System" was AKA the Cartesian Coordinate system, (0,0,0) position is universal across any CAD software.
I have always thought UCS = User (defined) Coordinate System.
Ashok,.. are you wanting to create a ucs and use it in a assembly to mate/align with another ucs?
...if that is the case, you can create a coordinate system in each part and mate/align.. example attached.
Use the Move Body command as J. Mather has suggested.
I still have UG V18 loaded and use it maybe once a week, BTW
In NX, you find only Part files! That's why you insert a part in to another part and just call it as an assembly.prt. You insert that assembly.prt or a single part.prt in to another part and call it a Master Model Drawing.prt! All those three type of parts, i.e A part, an Assembly or a Drawing has the same file extension ".prt".
In SW, you get three type of files Part(*.sldprt), Assembly(*.sldasm) and Drawing(*.slddrw). Generally you insert parts (and sub assemblies) into an assembly file and then create mates to define individual part / sub-assembly location (In NX, it's not necessary = dumb in space). Then you can create datum an planes (like NX's CSYS; UCS used for UG's dumb Solids) to create your objects. In NX, if you want to create associative external references, first you have to create Wave Links; Needs an extra licence for this! Whereas in SW, you could parametrically use and refer any external objects seamlessly without creating special CSYS to create sketches and limits of extrusions of your work part to create truly smart features.
In SW, if you are inserting a part in to a part, it's considered as a multibody part and then you will have to use multibody techniques to work with it.
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