I want to render my model built in Solidworks using Vray and 3ds max. For this, I need to have a proper UV coordinates. Is it possible to do it in Solidworks?
If yes, please guide me or give me a tutorial link.
I found a way to do so. Rhino can build UV map by "Unwrap" command. We can build our model as usual in SOLIDWORKS and save it as *.STEP and then open it using Rhino then unwrap it and save it again. By this way, it'll ready to be used in 3ds max.
Do you have Visualize in your SW license? I don't know for sure Visualize could do this (you might post this question in the Visualize forum).
The other option might be the Free SW to OBJ Exporter, there is a forum thread by this title. However, I don't know how well (or if) UVs export.
HI Chris ,
Visualize cannot do this , it can only inherit UV mapping from SOLIDWORKS currently
Did you mean that SW cannot do it directly???
Doesn't Solidworks have any uv mapping tool?
It has mapping, planar, spherical, cylindrical, box ... but does not export UV maps. There is no mapping standard for CAD surfaces, so its not just SW. Any cad app that is exporting standard UVs must first convert it to internally to a triangulated model to apply UVs.
The Free SolidWorks to OBJ Exporter may take SW mapping and convert it to a standard UV map, I don't know for sure. According to the following, the model may not not look the same after its exported.
Retrieving data ...