The scissor lift raises very fast for the first half then very slow on the last half. I need the platform on top to raise at an even speed the duration of the animation. Any suggestions would be amazing!
Are you using a distance mate to "lift" the platform? I find this give the best control.
Then right click on the keys for that mate and select "interpolation Mode" and select Linear.
I have never been able to get the distance mates to work when animating. I might be doing something wrong. I always add distance mate in Model tab at bottom left. I set the distance of model to be collapsed. Then go into Motion Study and scrub to 10 seconds and change the distance to be in upright position. I end up getting tons of yellow and red errors. Usually I just close program and reopen then try again. I have gotten the lift to raise only when I have dragged it up with mouse. Any further insight would be much appreciated.
Before doing an animation, I create a configuration with "Animation-specific mates". Set your vertical distance mate here. Then try different distance dimensions. You will see "over-defined" errors. Now suppress those other mates (one by one). You will find some coincident mates, etc. that are no longer needed during the animation.
Not sure if you are using sub-assemblies. If yes, are they affected my the vertical movement? Another thing to check is that the "flexible" option is set.
You know you are good to go if you can use your mouse to move the lift up & down. Now you can add that distance mate.
When you create a motion study, the current mates are copied to the animation tab. Then changes you make in the animation tab do not affect the original assembly. This means later changes to mates in the main assembly won't be reflected in the animation, so double check.
It might be faster to start a new animation once you fix up the assembly mates.
Chris Cunningham wrote: I have never been able to get the distance mates to work when animating. I might be doing something wrong.
Chris Cunningham wrote:
I have never been able to get the distance mates to work when animating. I might be doing something wrong.
And I always love them for my animations.
Can you share you files and some can check them for you, figuring out why they do not work for you OR what is the best way to use them or set your animation.
Check #18 of Forum Posting on how to attach files (in case you do not know) while replying to a post. Make sure you pack and go from assembly and upload the zip. If you can not share your files then create some dummy models and we can check those files.
I'm not sure if this would totally work for you,but if you have a chance go to the The 11th Weekly Power-User Challenge (October 20th, 2017): Flipping Mates - Robot Case Study and see my last post which has to do with using a spline line sketch instead of a limit distance mate..
After much trial and error and unable to upload to the forum do to confidentiality. I was able to get the lift to raise evenly. However at the very end of the animation it included a strange jump. Thank you so much everyone! Will post up video when finished compiling all the animations. This is for a TV commercial. So be on the lookout!
Chris, have you tried checking with your VAR on that issue?
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