I created this attached multi-body in part mode but I would like to save them as an individual part as if they were drawn individually.
Is this a good practice to design the whole system in part modeling mode?
Research "Top Down Design"
Click Insert > Features > Save Bodies.
SOLIDWORKS 2016 - Converting Multi-body Parts to Assembly - YouTube
Thank you Kevin,
But I need them to be as they were drawn as an individual part if possible.
They saved bodies will be exactly as created, they just won't have the feature tree but will link back to the original part. So any changes to that original part will be populated down to the saved bodies.
If you want to keep the feature tree structure in the parts, the only way I can think of is to save several copies of the multibody part, then delete features related to bodies you don't want & resave. You will probably have to replace relations to features/faces that you remove. Then you could create an assembly.
I think by now, that in most cases, you have realised that it is usually better to model the individual parts & create an assembly. As Doug Seibel says, you have so many more options.
Alex Jones wrote: I created this attached multi-body in part mode but I would like to save them as an individual part as if they were drawn individually. Is this a good practice to design the whole system in part modeling mode? ThanksAlex
Alex Jones wrote:
Kevin Pymm answered the first part of your post.
As to whether or not it is a good practice to model multi-body parts instead of creating multi-part assemblies...
I'm sure opinions vary. I would say that it would be good to get in the habit of making actual assemblies of parts.
2017 SOLIDWORKS Help - Multibody Parts Versus Assemblies
My only thing was if I create a multibody parts( like the picture of the machine I attached), it will save me time by going back and forth between each individual parts to see their dimensions or the hole sizes ,... , but as you guys pointed out it is a better practice to create single parts and put them together in assembly.
If you can do it in a multibody part...you can do it in an assembly. You don't have to "open" the part, just edit the part in the assembly. And when you create an "assembly" as an actual assembly instead of a multibody part, you can do SO much more.
How much time have you saved by creating something that doesn't work for you?
You are absolutely correct I should change the way I am thinking.
When I use the term "Top Down Design" I'm referring to what has become known as "Skeleton Sketch Part" design.
John Stoltzfus posted the following excellent intro;
Retrieving data ...