Hi, bro!
Could you show me the way to perform offset entity like SW Mania 2008 @ 04:03. I don't know how to do that!
Thanks
Hi, bro!
Could you show me the way to perform offset entity like SW Mania 2008 @ 04:03. I don't know how to do that!
Thanks
HI Phuc,
Lines and arcs have a "direction" depending on which endpoint was created first. The default direction of the offset is determined by the direction of the entity from this creation direction and the reverse direction is the opposite of that. So in your case, if you delete the line and recreate it in the opposite direction from how it was created the first time, then the offset will be the other direction by default.
My guess is that in the video, it was just by chance that the line was created from left to right and the arc from right to left which results in their directions being opposite and the offsets being opposite. But, it very well could be that, because the guys making the video are so experienced with the software, they know that this is how it works and did it purposely to save themselves a couple of seconds and not have to use the offset command multiple times.
Thanks,
Jim
Kevin Pymm wrote:
This should be an option in the offset command to have internal or external offset of multiple items.
Offsetting disconnected entities compared to connected entities (where the direction for all entities is automatically set to the same direction regardless of creation direction) is somewhat rare. And "internal" vs "external" offset of multiple items, especially more than 2, is a hard thing to define depending on how the entities are placed (or what if it is only 2 entities, but they are perpendicular). We could add a selection list and the ability to select each entity in the list and reverse the direction for each individual entity like we do for some features. But in those feature cases, there are benefits to having a single feature in the tree vs. multiple features. With offset, the geometric/constraint set result of doing the offset in one command vs. running the command multiple times is exactly the same.
So, instead of cluttering up the UI for offset to account for all these "edge cases" we've instead decided to just keep it very simple since the time to execute the command multiple times would be about the same amount of time as fiddling with the options to get what you want, and the resulting geometry created would be exactly the same.
Thanks,
Jim
Agreed, that is awesome. Never knew there was any logic to it. Does seem like one to many things to think about when constructing a sketch though. Sometimes you don't even know you'll want to offset the sketches later, some extended options would be good, or you just offset an entire chain then delete the unwanted segments.
HI Phuc,
Lines and arcs have a "direction" depending on which endpoint was created first. The default direction of the offset is determined by the direction of the entity from this creation direction and the reverse direction is the opposite of that. So in your case, if you delete the line and recreate it in the opposite direction from how it was created the first time, then the offset will be the other direction by default.
My guess is that in the video, it was just by chance that the line was created from left to right and the arc from right to left which results in their directions being opposite and the offsets being opposite. But, it very well could be that, because the guys making the video are so experienced with the software, they know that this is how it works and did it purposely to save themselves a couple of seconds and not have to use the offset command multiple times.
Thanks,
Jim