I am a bit confused on how to perform this big loft on a strange shape. I am trying to make a 3d printable Gugnir helmet, but hollowing the head insertion is tricky. Does anyone have a process for doing this?
I tried lofting and am trying to chop off a bit of it, convert entities
and shell, then undo the cut and paste the converted entities. This is relatively time consuming, so any advice will be welcome.
Does anyone know if I can convert a sectional view?
Here are a few pictures of the helmet.
Concept art from Microsoft if anyone is interested-
I did not design the stl that I am carving out, or the art of this.