Texture scale control?

Discussion created by 1-1NHKU5 on Jan 19, 2009
Latest reply on Jan 20, 2009 by 1-FOD7HK
Using SW2009 SP2.0

Rendering powercoated sheetmetal assemblies.

The appearances were applied within SW with Realview enabled. Everything applied in this context transfered over to PV without a hitch. The model has plastic parts as well as cast aluminum and LED-backlit pushbuttons. No problems.

However, I can't seem to find a way to control the scale of the powdercoat texture. When you apply it within SW there are no "handles" with which to alter this. This means that small parts get a nice small texture and large parts get very large chips. It looks bad and you have to play with it in Photoshop to soften it up a bit and make it passable.

I'd like to do some closeups but just can't as the texture problem will be very visible in that case.

Any ideas? Did I miss something fundamental?