So if anyone could help me out Ill be greatful
and if you can explained how did you do it with and with what program , that would be amazing
Its a mesh format. M3 File Extension - What is an .m3 file and how do I open it?
You would have to convert it to an STL or WRL (or other mesh supported by SolidWorks, there are not many). To use it for modeling, it would have to contain approx 15,000 tris or less for Solid Body import, or slightly more for a Surface Body.
If you have Scan to 3D in your license, you might have some additional options for working with a mesh.
hmm,.. you want to get in a "Blizzard MDX3 Model File"?
..from what I could find.. it is based off Collada (*.dae)?.. so, it should be easy to get... but I could only find a few links?..
..from this link... https://fileinfo.com/extension/m3
so,.. if you know someone who has 3dsMax.. there is a plugin which reads m3.. they need to export to stl, wrl, obj, dxf, ply.
..and, a guy named Serhii Serhiiv did some work on a viewer/convertor (obj)
..btw, when I tried using oneclick-code,.. it gave a error about dds not present? (texture files were missing?).. and I get it to export a obj but.. it's a bunch of facets?
..btw2,.. ..after reading the header...curious, was this a *.max file which was saved as a *.m3?
..and/also,.. his obj export seems to work, I imported the armory example,...
but is there anyway to extract the model from the game itself?
.. you might try some 3D capture programs when playing your game?
- 3D Ripper DX
- Ninja Ripper
- 3Dvia printscreen
I know that you can convert .m3 file to an .stl but I don't know how to do it in 3d max
ok,.. please share how you can convert the m3 to a stl..?
..and, if you can, that is great!.. you can now open the stl into SolidWorks!
..otherwise.. the only other option I did find was using Blender..
so.. I had to play and see.. the Blender option works very well!
I decided to export as obj (instead of stl)..
..here are the files..
thanks for the models and Ill try out blender
Just can you please tell me how do you convert the file there or do I just load the model and thats it?
*.max file which was saved as a *.m3
I don't really know , I just got the file for a friend that said that it is the model
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