The pic shows a flat image inserted into a sketch, over a
fairly complex terrain model.
Is there a way to project the image straight down to model? Within the SW part... It would be helpful to have the picture ON the terrain solid as I add buildings and such. My goal is not a photoworks picture. I'm pretty ignorant about illustrating and mapping images and such but if someone said it can be done I'd learn. If it just plain can't, I don't want to waste time on it.
Is there a way to project the image straight down to model? Within the SW part... It would be helpful to have the picture ON the terrain solid as I add buildings and such. My goal is not a photoworks picture. I'm pretty ignorant about illustrating and mapping images and such but if someone said it can be done I'd learn. If it just plain can't, I don't want to waste time on it.
Edit the appearance at the part or body level. In the Apperances feature menu, go down to the "appearance" section, and click the Browse... button. You can then select an image file to map onto your body. After applying the image it will look patterned, and not oriented properly, but that's ok.
Once it is there, go to the "Mapping" tab of the appearance. From this you want to set the style to "planar mapping", and then you will have to fiddle with the axis/rotation to get it to work, although it should align itself to the axes, so chances are it is already correct. Make sure to set the "mapping size" to the largest, and then since you are working with a cubic model, it should fit perfectly. Unfortunately SW does not have a way to fine tune the mapping size that I know of, maybe it takes photoworks though...
When I specified the .jpg as an appearance it then prompted to save as a .p2m file. And no mapping tab was available. Next time I applied an appearance the map tab was there but only what you see in the picture.
BTW, I'm overlooking the Mississip.
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it's looking good... just about 10% too small. i will try enlarging the original jpg.
My next thought is to crop the .jpg just right so when it fills up the max size it is proper scale. A lot of trial and error but the max size does cover my property.
Another thought... I open the .p2m file in notepad and get this:
================
color texture "color_texname" "d:\house\t1.jpg"
shader "top_name" "top_mtl"
(
"num_cols" 0 ,
"color_effect" "2d.p2a" ,
"illum" "model_3.p2a" ,
"mapping" 2
)
material "iii" "swt_main_phen"
(
"col1" 1 1 1 ,
"ctex" ""color_texname"" ,
"ambient_factor" 1 ,
"diffuse_factor" 0.75 ,
"specular_factor" 0.5 ,
"specular_color" 1 1 1 ,
"exponent" 50 ,
"reflectivity" 0 ,
"mtl_ior" 1 ,
"transparency" 0 ,
"ambience" 1 1 1
)
end material
=======================
Will anything in there to control size?
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Oh well, got a hot job yesterday, terrain has to go on the back burner.
Thanks to all.
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